====Villager Spawning==== [[scripting:commands:Building]] //or// [[scripting:commands:Marker]] (In the case of crate stacking, hopscotch, or bonfire markers) \\ StartCTCVillageMember;\\ VillageUID //UID used for [[scripting:commands:Village]]//;\\ EndCTCVillageMember;\\ note: Each Village has specific AICreatures set for specific tasks. note: Some buildings (Such as Shops) have their own specific AICreatures used. If not the Village will assign a default one.\\ ====Building Ownership==== [[scripting:commands:Object]] //or // [[scripting:commands:Marker]] (in the case of the buyable house marker)\\ CreateTC "CTCOwnedEntity";\\ StartCTCOwnedEntity;\\ SwitchableNavigationTCAdded FALSE;\\ VersionNumber 1;\\ OwnerUID //UID used for [[scripting:commands:Building]]//;\\ EndCTCOwnedEntity;\\ note: This is used for furniture, Doors, and the buyable signposts ====Forced NPC Relationships==== Note: Some Villages don't have support for some building types. So you'll need to manually set an [[scripting:commands:AICreature]] to use specific buildings or Creatures....\\ \\ [[scripting:commands:AICreature]]\\ HasRelationships TRUE;\\ HomeBuildingUID //UID used for [[scripting:commands:Building]]//;\\ WorkBuildingUID //UID used for [[scripting:commands:Building]]//;\\ FatherCreatureUID //UID used for other [[scripting:commands:AICreature]]//;\\ MotherCreatureUID //UID used for other [[scripting:commands:AICreature]]//;\\ SpouseCreatureUID //UID used for other [[scripting:commands:AICreature]]//;\\