• OBJECT→OBJECT_NEW_ITEM
    • CTextureReplacementDef (Good for reusing an exsiting model with a new texture)
      • New Texture added here
    • New Mesh added here
    • CInventoryDef
      • New Texture added here (For the HUD Icon)
      • New Text entry added here (For the Object's Title)
      • New Text entry added here (For the Object's Description)