CutInto BOOL CutOutOf BOOL TestAngleBeforeActivation BOOL SelfTerminate BOOL HeroIsSubject BOOL FOV FLOAT IsCoordBaseRelativeToParent BOOL CoordBase C3DCoordF FLOAT (x,y,z) CoordAxisUp C3DCoordF FLOAT (x,y,z) CoordAxisFwd C3DCoordF FLOAT (x,y,z) UsingRelativeCoords BOOL UsingRelativeOrientation BOOL TimeToPlay FLOAT Tension FLOAT ValidAnims[0] ENUM *NOTE* Left blank in base scripts NumKeyCameras INTEGER KeyCameras[0].Position C3DCoordF FLOAT (x,y,z) KeyCameras[0].LookDirection C3DCoordF FLOAT (x,y,z) KeyCameras[0].FOV FLOAT KeyCameras[0].ShuttleSpeed FLOAT KeyCameras[0].Duration FLOAT KeyCameras[0].PauseTime FLOAT KeyCameras[0].Event ENUM *NOTE* Left blank in base scripts KeyCameras[0].AnimationSpeed FLOAT KeyCameras[0].RollAngle FLOAT