PositionX FLOAT PositionY FLOAT PositionZ FLOAT RHSetForwardX FLOAT *NOTE* Pitch, Normalized, -1.0 to 1.0 RHSetForwardY FLOAT RHSetForwardZ FLOAT RHSetUpX FLOAT *NOTE* Yaw, Normalized, -1.0 to 1.0 RHSetUpY FLOAT RHSetUpZ FLOAT