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basics:model_hierarchy

Modelling Information

note: This isn't a “How to use application” page. This assumes basic knowledge of the app your using.

Non-Animated Model Hierarchy

  • Scene-Root
    • MESH_NAME
      • Meshes
    • Orphan_Helpers
      • Helpers

Animated Model Hierarchy

  • Scene-Root
    • MESH_NAME
      • Meshes
    • Root Bone in Skeleton (Usually Movement_dummy)
    • Orphan_Helpers
      • Helpers

Helpers

There are two types of helpers. Helper Points[HPNT] and Helper Dummies[HDMY]. The difference is that Dummies store rotational information. When creating them. Be sure you use exact spelling and capitalization.

Dummy Helpers

Action Points

Action Points are used by NPCs so they know to perform an action at the specific spot.

HDMY_ACTION_POINT …Generic Action Point (used in beds)
HDMY_ACTION_POINT_1 …Generic Action Point (used in lamps/Chests)
HDMY_ACTION_POINT_BARMAN_01 …01-N Uses the tap
HDMY_ACTION_POINT_JUGEMPTY_01 …01-N Places Empty jugs
HDMY_ACTION_POINT_JUGFULL_01 …01-N Places Full jugs
HDMY_ACTION_POINT_MAID_01 …01-N Grabs mugs
HDMY_ACTION_POINT_SIT_01 …01-N Sits at seats
HDMY_DUMMY_POINT_TANKARD_01 …01-N Places tankards
HDMY_ACTION_POINT_BLACKBOARD Uses Blackboard
HDMY_ACTION_POINT_DESK uses Teacher Desk
HDMY_ACTION_POINT_GAME_MASTER GameMaster Sitting spot

Augs

HDMY_AUG_01
HDMY_AUG_02
HDMY_AUG_03
HDMY_AUG_04

Weapon Attachement Spots

HDMY_WEAPON_FOCUS_01 Typically the primary hand
HDMY_WEAPON_FOCUS_02 Typically the secondary hand
HDMY_WEAPON_FOCUS_03
HDMY_WEAPON_FOCUS_04

Misc

HDMY_CREATEOBJECT-OBJECT_GENERIC_BARTAP_01 Use any Object name
HDMY_COUNTER_PLACEMENT
HDMY_WALL_MOUNT_DUMMY
HDMY_Dummy01
HDMY_GOODS_PLACE_01

Point Helpers

HPNT_TARGET_CURSOR_POINT
HPNT_NAV_LAYER_01
HPNT_weapon_pos_a Used for hit detection
HPNT_weapon_pos_b Used for hit detection
HPNT_CREATEPARTICLE-CANDLE_FLAME Use any Effect name

basics/model_hierarchy.txt · Last modified: 2007/05/22 00:47 (external edit)