[4] Bytes - File ID (BBBB)
[4] Bytes - Build Verion
[4] Bytes - Unknown
[4] Bytes - Always (0100 0000)
[4] Bytes - Header Size
[4] Bytes - Number of Files
[4] Bytes - Number of Levels
[4] Bytes - Offset to Developer Listings
[4] Bytes - Start (0100 0000)
[4] Bytes - Null
[4] Bytes - Number of Levels
[4] Bytes - Listing Start (2A00 0000)
[4] Bytes - File ID
[4] Bytes - Null
[4] Bytes - File Size
[4] Bytes - Offset
[4] Bytes - Null
[4] Bytes - Length of String Name
~ String
[4] Bytes - Null
[4] Bytes - Always 01
[4] Bytes - Length of Second String Name
~ String
[4] Bytes - Bytes Left in Listing *
*This is Where regular Entries end. Only Engine Listings have data past here.
[4] Bytes - Always 0C
[4] Bytes - Always 1600 0000
[4] Bytes - Null
[4] Bytes - Unknown (Enumerator or a CRC?)
Last Entry: STATIC_MAP_COMMON_HEADER Needs to be accessed for easier editing on the individual .Lev Files