User Tools

Site Tools


scripting:books_of_scripts:building_spawning

Building Spawning Script

This script will spawn a Building structure of your choice wherever you want to.

Clarification
UID numbers should be in the format - UID 184467####4187468629; (# replace with random number)
DefinitionType - The definition entered between the “” can be obtained from the decompiled names file.

NewThing Building;
Player 4;
UID 18446769534187468629;
DefinitionType "BUILDING_BEACHHUT";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 33.648926;
PositionY 72.062988;
PositionZ 34.963562;
RHSetForwardX 0.97029;
RHSetForwardY 0.241921;
RHSetForwardZ 0.0;
RHSetUpX -0.000167;
RHSetUpY 0.00067;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCBuyableHouse;
WifeLivingHere 0;
OwnedByPlayer FALSE;
IsScripted FALSE;
Rented FALSE; 
DayNextRentIsDue 2147483647;
CurrentDressLevel 0;
VirtualMoneyBags 0;
EndCTCBuyableHouse;
Health 15000.0;
EndThing;
scripting/books_of_scripts/building_spawning.txt · Last modified: 2006/01/15 02:40 (external edit)