CreatureFamilies[0] ENUM GenerationRadius FLOAT SelfTriggerRadius FLOAT SelfTrigger BOOL SelfTriggerResetInterval INTEGER TriggerOnActivate BOOL ActiveCreatureLimit INTEGER TotalGenerationLimit INTEGER NumTriggers INTEGER ScriptNameOfAllGeneratedCreatures ENUM *NOTE* Left blank in base scripts
CreatureFamilies[0] “family_whatever”;
CreatureFamilies[1]
CreatureFamilies[2]
CreatureFamilies[3]
CreatureFamilies[…N]
Number Used in-game is proportionate to Renown Level.