SavedInGame BOOL AugmentationDefNames[0] ENUM *Note* Sets number of slots, Enum left blank
SavedInGame seems to always need to be true.
AugmentationDefNames[0] “Object_WhateverAug”;
AugmentationDefNames[1] “Leave Blank for empty Slots”;
AugmentationDefNames[2]
AugmentationDefNames[3]
AugmentationDefNames[4]
Max of 5 slots. 5th slot is the hidden 5th slot glitch seen with the frying pan.
NewThing Object; Player 4; UID 18446741874686298454; DefinitionType "OBJECT_RIVAL_HERO_THUNDER_SWORD_V2"; CreateTC "CTCOwnedEntity"; ScriptName NULL; ScriptData "NULL"; ThingGamePersistent TRUE; ThingLevelPersistent TRUE; StartCTCPhysicsStandard; PositionX 41.539795; PositionY 44.694092; PositionZ 31.862812; RHSetForwardX 0.536971; RHSetForwardY -0.239076; RHSetForwardZ -0.809008; RHSetUpX 0.709198; RHSetUpY -0.391352; RHSetUpZ 0.586375; EndCTCPhysicsStandard; StartCTCTargeted; Targetable TRUE; EndCTCTargeted; StartCTCInventoryItem; InventoryUID 0; EndCTCInventoryItem; StartCTCEditor; EndCTCEditor; StartCTCOwnedEntity; SwitchableNavigationTCAdded FALSE; VersionNumber 1; OwnerUID 0; EndCTCOwnedEntity; StartCTCStockItem; ForSale FALSE; Stealable TRUE; Price 498; EndCTCStockItem; StartCTCObjectAugmentations; SavedInGame TRUE; AugmentationDefNames[0] ""; AugmentationDefNames[1] ""; AugmentationDefNames[2] ""; AugmentationDefNames[3] ""; AugmentationDefNames[4] ""; EndCTCObjectAugmentations; Health 1.0; EndThing;