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scripting:commands:village
NewThing VILLAGE

Player
UID
DefinitionType
ScriptName
ScriptData
ThingGamePersistent
ThingLevelPersistent
Health

Example
NewThing Village;
Player 4;
UID 18446741874686298956;
DefinitionType "VILLAGE_BOWERSTONE_SLUMS";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
Health 0.0;
EndThing;
scripting/commands/village.txt · Last modified: 2006/01/15 02:00 (external edit)