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        <title>DokuWiki scripting</title>
        <description></description>
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       <dc:date>2026-04-08T05:25:20-07:00</dc:date>
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            <rdf:Seq>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=scripting:ai_creature&amp;rev=1136882247&amp;do=diff"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=scripting:books_of_scripts&amp;rev=1137363798&amp;do=diff"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=scripting:custom_bodyguard&amp;rev=1155882466&amp;do=diff"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=scripting:d.i.y._teleporter&amp;rev=1137319133&amp;do=diff"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=scripting:map_scripting_101&amp;rev=1155814996&amp;do=diff"/>
                <rdf:li rdf:resource="http://fabletlcmod.com/wiki/doku.php?id=scripting:setting_ownership&amp;rev=1155813832&amp;do=diff"/>
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        <title>DokuWiki</title>
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    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=scripting:ai_creature&amp;rev=1136882247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-10T00:37:27-07:00</dc:date>
        <title>scripting:ai_creature</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:ai_creature&amp;rev=1136882247&amp;do=diff</link>
        <description>List of useful ScriptName and ScriptData for creating new AICreatures.

Body Guard

Good

ScriptName BodyGuard; 

ScriptData “_GOOD1”;

Good

ScriptName BodyGuard; 

ScriptData “_GOOD2”;

Evil

ScriptName BodyGuard; 

ScriptData “_EVIL1”;</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=scripting:books_of_scripts&amp;rev=1137363798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-15T14:23:18-07:00</dc:date>
        <title>scripting:books_of_scripts</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:books_of_scripts&amp;rev=1137363798&amp;do=diff</link>
        <description>Tools You Will Need:

In order to build a succesful script, you must first aquire 3 things, they are....

Names.bin Decompiled Names 

Wad Extractor and Patcher The “Free Roam App” 

Notepad

Once you have these tools, and extracted the TNG of the maps you wish to edit, open the TNG in a text editor.</description>
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    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=scripting:custom_bodyguard&amp;rev=1155882466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T23:27:46-07:00</dc:date>
        <title>scripting:custom_bodyguard</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:custom_bodyguard&amp;rev=1155882466&amp;do=diff</link>
        <description>The Script

Creature Used

AICreature 

ScriptName BodyGuard; 

ScriptData “_GOOD1”; 

OverridingBrainName BRAIN_BODY_GUARD;



notes: Most humanoid Creatures work. The rest cause the game to crash or not spawn at all.



Marker Used for Respawning

Marker 

ScriptName M_BodyGuardRespawn;</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=scripting:d.i.y._teleporter&amp;rev=1137319133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-15T01:58:53-07:00</dc:date>
        <title>scripting:d.i.y._teleporter</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:d.i.y._teleporter&amp;rev=1137319133&amp;do=diff</link>
        <description>How to teleport in the game

This is how you turn an ordinary object into one that will take you somewhere when you activate it.


Teleporting to a predefined UID

Below is a bench from the picnic area, obviously this method can be applied to any object in any area.</description>
    </item>
    <item rdf:about="http://fabletlcmod.com/wiki/doku.php?id=scripting:map_scripting_101&amp;rev=1155814996&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T04:43:16-07:00</dc:date>
        <title>scripting:map_scripting_101</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:map_scripting_101&amp;rev=1155814996&amp;do=diff</link>
        <description>This is a very rough draft of some of the map scripting commands. 


Version 2;

Start of Level Scripting 


XXXSectionStart QuestName;

Each seperate Script, quest names go here, NULL is always loaded 


NewThing NewThingName;

The thing your adding:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2006-08-17T04:23:52-07:00</dc:date>
        <title>scripting:setting_ownership</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:setting_ownership&amp;rev=1155813832&amp;do=diff</link>
        <description>Villager Spawning

Building or Marker (In the case of crate stacking, hopscotch, or bonfire markers) 

StartCTCVillageMember;

VillageUID UID used for Village;

EndCTCVillageMember;

note: Each Village has specific AICreatures set for specific tasks.
note: Some buildings (Such as Shops) have their own specific AICreatures used. If not the Village will assign a default one.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2006-01-09T05:11:51-07:00</dc:date>
        <title>scripting:time_based_script</title>
        <link>http://fabletlcmod.com/wiki/doku.php?id=scripting:time_based_script&amp;rev=1136812311&amp;do=diff</link>
        <description>The Quick Way

Holding your hand 

So you want to spawn a chest in a certain part of the world at a certain time huh ? Well then here you go.


Find the level you would like to spawn a chest. You can spawn anything, I'm just using a chest as an example. Anyways, pick a level you want to add something.</description>
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