ARMOUR

Types

  • 0 - Weapon Damage
  • 1 - Melee Damage
  • 2 - Lightning Damage
  • 3 - Fire Damage
  • 4 - Projectile Damage
  • 5 - Explosion Damage
  • 6 - Drain Life Damage
  • 7 - Unknown Damage (Possible Heal??)
  • 8 - Force Push Damage
  • 9 - Holy Spell Damage
  • 10 - UnHoly Spell Damage

Calculating Damage

DamageType(Divided by 500) * ArmourPercentage(CAppearanceModiferDef of the specific clothing object)

This is the default values that the base game uses:

  • 50 - Head (.1)
  • 50 - Gloves (.1)
  • 200 - Shirt (.4)
  • 174 - Pants (.35)
  • 25 - Boots (.05)
 
def_editing/amour_types.txt · Last modified: 2007/04/27 08:36 by keshire
 
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