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def_editing:amour_types [2007/04/27 01:36] |
def_editing:amour_types [2007/04/27 01:36] (current) |
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+ | ====ARMOUR==== | ||
+ | ===Types=== | ||
+ | * 0 - Weapon Damage | ||
+ | * 1 - Melee Damage | ||
+ | * 2 - Lightning Damage | ||
+ | * 3 - Fire Damage | ||
+ | * 4 - Projectile Damage | ||
+ | * 5 - Explosion Damage | ||
+ | * 6 - Drain Life Damage | ||
+ | * 7 - Unknown Damage (Possible Heal??) | ||
+ | * 8 - Force Push Damage | ||
+ | * 9 - Holy Spell Damage | ||
+ | * 10 - UnHoly Spell Damage | ||
+ | ===Calculating Damage=== | ||
+ | DamageType(Divided by 500) * ArmourPercentage(CAppearanceModiferDef of the specific clothing object) | ||
+ | |||
+ | This is the default values that the base game uses: | ||
+ | * 50 - Head (.1) | ||
+ | * 50 - Gloves (.1) | ||
+ | * 200 - Shirt (.4) | ||
+ | * 174 - Pants (.35) | ||
+ | * 25 - Boots (.05) |