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def_editing:amour_types

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def_editing:amour_types [2007/04/27 01:36] (current)
Line 1: Line 1:
 +====ARMOUR====
 +===Types===
 +  * 0 - Weapon Damage
 +  * 1 - Melee Damage
 +  * 2 - Lightning Damage
 +  * 3 - Fire Damage
 +  * 4 - Projectile Damage
 +  * 5 - Explosion Damage
 +  * 6 - Drain Life Damage
 +  * 7 - Unknown Damage (Possible Heal??)
 +  * 8 - Force Push Damage
 +  * 9 - Holy Spell Damage
 +  * 10 - UnHoly Spell Damage
  
 +===Calculating Damage===
 +DamageType(Divided by 500) * ArmourPercentage(CAppearanceModiferDef of the specific clothing object)
 +
 +This is the default values that the base game uses:
 +  * 50 - Head (.1)
 +  * 50 - Gloves (.1)
 +  * 200 - Shirt (.4)
 +  * 174 - Pants (.35)
 +  * 25 - Boots (.05)
def_editing/amour_types.txt ยท Last modified: 2007/04/27 01:36 (external edit)